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Particles cheetah3d
Particles cheetah3d









particles cheetah3d

I've been using Cheetah3D to make Unity models almost as long as Cheetah's been around, and this is something new starting with Unity 2020. And that it depends on both the version of Unity (2020 or later) and the version of macOS (in my case, 10.14). I think what it boils down to is that Cheetah exports an FBX format (don't know the FBX version) that Unity may or may not be able to import correctly. I've been trying a LOT of things (no success), and getting some suggestions on the Cheetah3D forum.

#PARTICLES CHEETAH3D ZIP#

Any suggestions?Īttached is a zip with the cube and texture (just a random PNG file and a Cheetah3D cube). My previous solution, updating from a different a version, is not an option this time. Same thing with FBX format, which makes me think this is a Unity issue, not Cheetah.

particles cheetah3d

I've recreated the model, and reimported many times with various settings. I've since updated the project to 2021.1.10, and the problems are still there. This project was created new in 2020.3.11. I had a similar problem a while back with textures rendering as solid colors in 2020.3.11:īut that occurred when updating a project from a previous Unity version. When I set the material's texture in the Inspector, it renders as a solid color. The imported material is missing its texture, same for Legacy External and Embedded material settings. There are two problems - this simple model, a cube with one material, (1) does not import correctly nor (2) does it render correctly. This has always worked for me in the past. I created a new project in 2020.3.11 and imported a model in Cheetah 3D 7.5.1 (.jas) format.











Particles cheetah3d