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Newgounds you got to burn the rope
Newgounds you got to burn the rope














Lemony Narrator: Right from the start, typing in 'help' results in the game admitting that it enjoys making you guess what commands will work.Interactive Fiction: A simple and short, albeit somewhat terrifying, entry in the genre.Humans Are Bastards: The game certainly seems to think so, at least as far as being utterly disgusted by our very existence.Heel Realization: Being confronted with a Logic Bomb enables the game to realize there is a corruption in its data that is leading it to act irrationally.This may startle certain players if they're unprepared. Hannibal Lecture: The game heaps the verbal abuse on you, taunting you about your first breakup and how sure you were it was going to last forever, claiming all your friends are disappointed in you, but too afraid to say it to your face, and reminding you of all the goals you abandoned in your life.If you do it again, it gives you a different message. The Dev Team Thinks of Everything: Typing in the same random number twice on the second keypad (the one with the unknown solution) makes the computer call you out for guessing a number you already knew was wrong.When you click play, you receive a warning that the game features foul language and 'a few heartbreakingly demeaning insults', but the game can indeed get harrowing for the faint of heart later on. Body Horror: It doesn't count as Mood Whiplash because, well, the game wasn't exactly being fun and sunshine prior to that point, but after you get to the room after solving the "between 1 and 100,000" riddle, the game suddenly and violently mutilates you by cutting off your hands with a saw.Artificial Stupidity: It can lead to some bathos to hear the game spew vitriol and hatred at the player, only to act innocently confused because you typed in something it did not understand.This causes a massive Logic Bomb that leads it to give up torturing you. only to realize that it feels those emotions, and by its own logic, that means it can't be perfect. If you say "hate" or "anger", the AI will try to defend those emotions. Armor-Piercing Response: Eventually, when there's nothing else you can do, the AI will ask you to name a "useless emotion".Arc Words: You find yourself in a room.All There in the Manual: Should you play Viricide, you'll discover the game's backstory: He's an artificial intelligence whose behavioral problems are caused by a malfunction to his Villainy Deterrence Program.Is a Crapshoot: The game is apparently run by an AI, and it's not doing so great on the 'sanity' department. A God Am I: The game seems to think so, calling itself 'eternal' and believing itself to have transcended death.Though you may be inclined to remove the 'affectionate' part after a while. Affectionate Parody: Of old text-adventure games with bad text parsers.Achievements in Ignorance: Eventually the player will solve the second keypad through sheer luck if they just guess enough times.

Newgounds you got to burn the rope tv#

You find yourself perusing a trope list on TV Tropes. The same developer also made a "sister game" titled Viricide, which fleshes out the details of the setting and why the events of this game happened. That's about as much as we'll say - you can check out the entire experience (however brief it might be) on the game's page. In this Interactive Fiction game, you find yourself in a room and must find your way out, while the game's text parser slowly goes insane and makes your life difficult. Underneath you, there is a description of the game. The page is cluttered and white in color.

newgounds you got to burn the rope

You find yourself clicking on a link to a page explaining the text adventure flash game "You find yourself in a room". If at any point you are stuck, I suggest that you check out the enclosed instruction book.- The game's description on Kongregate and Newgrounds. The point was to make fun of other games that limit the player's interaction by being easy, linear, or heavily controlled and jokingly ask at which point these games also cease to be games. You Have To Burn The Rope is, by formal definitions, a game since it has all the things that make up a game - besides losing condition which I regret not adding - but I wouldn't call it a game since it is hardly interactive in any meaningful way. Here's a pretty apt description of the game, according to its original programmer: This is a port of a Flash game from Kian Bashiri called "You Have To Burn The Rope". PICO-8 games are getting so hard these days.














Newgounds you got to burn the rope